This does the same damage as 2 missiles at the same time. * There are 3 things that are useful to hit at the same time with 2 missiles: eye doors, Core-Xs, and Eye Core-Xs. * Any pause I make before a room is to luck manipulate the eye door to open its eye right away. I have 250 by the end, so wasting them won't hurt me. * I like to abuse my missiles to make the run a bit more entertaining. ![]() * Because all of the power-ups need to be collected, the game only measures percent by the amount of missile, energy, and powerbomb expansions picked up. * I aim for fastest in-game time, even though there are only a few instances where this applies (like going through a door an extra time to build up the speedbooster). Here are some various notes about the run, listed in order of appearance. The in-game time at the end is 0:57, 16 minutes faster than the current 100% single-segment run at SDA. Because I collect all of the items, I have extra missiles that make the boss fights quite fast and entertaining. My run pushes this game to the limits, especially during boss fights like Yakuza. More information about tool-assisted speedruns can be seen at. This is a tool-assisted speedrun (TAS for short), and the publication on can be seen at. Metroid Fusion is a very linear game where samus has to follow a set path and collect all of the power-ups. ![]() These videos can be played using QuickTime 7+ or with VLC. VBM emulator format as well as h (lossless ~1.5 Mbps), m (medium 512 Kbps) or l (low 128 Kbps) quality H.264 MP4 (including a NoStory version) provided by Metroid 2002. Available in original Visual Boy Advance. ![]() Tool-assisted (cheated) video of a 100% completion of Metroid Fusion programmed by BioSpark.
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